This is a report on my third, unsuccessful attempt at the first demo mission that comes with Patrol Angis by Gavin Syme. This time all of the figures were painted, and I thought I might have a plan. The goal is to get as many of the Prydians (at the bottom) off the board at the top. The Yordist battlesuits will be trying to stop them. Trying to outrun the battlesuits didn’t work the first two times I tried it, so this time I decided to kill my problems away by attacking the battlesuits vigorously.
Let’s see how that went, shall we?
Here’s how it started out. The three battlesuits at the top, normally locked together as a unit, get to move and attack separately for this special scenario. At the bottom, from left to right, I have a sniper mina (two-man troop element), a sort of assault demi (four-man troop element), a miscellaneous demi (two heavy weapons, a rifleman and a guy with a pistol for some reason), Balthazar and Jerome (the noble commander and his guy), and a pretty standard post (ten-man troop element) with rifles, a rocket launcher and a loader.
Ouch. The Prydians won initiative with a six, so there were many activation points to spread around. The Prydians couldn’t see through the trees, so they moved forward. Unfortunately, the heavy weapons of the battlesuits can penetrate through a fair amount of cover, and they attacked, killing the sniper mina almost immediately and putting the hurt on the Prydian post, killing half of them. The Prydian morale held, though. On the left, the Prydian assault demi charged forward on their suicide mission.
The first Duxis has a howitzer. It’s not that nasty, but it can shoot over cover. The third has a rail gun. It packs a punch. The second has a laser cannon. This thing is awful. It gets to roll two dice to hit, it has a large AOE, and normal troops basically die automatically if it hits them. Yuck.
We got him! Well, kind of. We hurt him at least. In this scenario, I’m finding that return fire (if you live) is pretty effective. I’m wondering if next time I try this (because I will try again until I win) I shouldn’t go on overwatch a bunch and wait for them to come to me.
Then the rail gun battlesuit decided to get even, and just obliterated the Prydian “miscellaneous” demi. It wasn’t really a “sneak attack”, but it did come from the flank, I suppose. Note the yellow “remotivate” token, aka “morale failure”, aka “pee stain”. 😛 That’s OK. That Duxis got murdered on the next turn. Why don’t I have a picture of that? You guys believe me, right? 🙁
The assault demi didn’t get very far through the rough terrain before they got mowed down by the Duxis. One brave Roaz axe wielder gave it his all, though, charging alone into the face of a big, fat impact-fist. He actually almost killed it, too. He did one more point of damage, but couldn’t find a second, and the Duxis followed up by punching him into goo. The howitzer Duxis did die shortly after that, though. So… that’s something, I guess.
Finally, having lasered everyone else into atoms, the last Duxis stormed forward on six activation tokens that he didn’t have to share with anybody. Balthazar put up a good fight, and actually managed to wound the thing, but he had to use up all of his activation tokens trying to survive. Even his ability to shake off death (once) wasn’t enough, and eventually he fell.
OK. So my plan for next time is to optimize my defenses (but not at the cost of offense), try to lie in wait with overwatch if I can’t just shoot them, and (I just thought of this) maybe give my front-line guys extra activation tokens to soak some of that damage. That might work.
So, Patrol Angis. Fun and challenging with some interesting tactical levers that I don’t have enough sense to use yet. It would probably be even better with an actual opponent. I will find somebody and bend them to my will!